CapraTek is a master's level human resources management simulation set in a fictional technology company. Students are tasked with carrying out a variety of real world tasks: conducting interviews with employees and potential hires, reviewing resumes and employee evaluations, and providing guidance based on their knowledge of CapraTek and it's culture.
Prior to the project I had built an experimental prototype to test out some new user interface designs and how we might provide a student with multiple layers of information in a single media piece. This prototype was well received by the team and served as the foundation for the project. Moving forward I worked on a number of design and code related areas: